marc@pop-os:~$ glmark2
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glmark2 2014.03+git20150611.fa71af2d
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OpenGL Information
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce MX450/PCIe/SSE2
GL_VERSION: 4.6.0 NVIDIA 460.73.01
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[build] use-vbo=false: FPS: 3080 FrameTime: 0.325 ms
[build] use-vbo=true: FPS: 7129 FrameTime: 0.140 ms
[texture] texture-filter=nearest: FPS: 6714 FrameTime: 0.149 ms
[texture] texture-filter=linear: FPS: 6345 FrameTime: 0.158 ms
[texture] texture-filter=mipmap: FPS: 6690 FrameTime: 0.149 ms
[shading] shading=gouraud: FPS: 6176 FrameTime: 0.162 ms
[shading] shading=blinn-phong-inf: FPS: 6021 FrameTime: 0.166 ms
[shading] shading=phong: FPS: 5988 FrameTime: 0.167 ms
[shading] shading=cel: FPS: 6053 FrameTime: 0.165 ms
[bump] bump-render=high-poly: FPS: 4760 FrameTime: 0.210 ms
[bump] bump-render=normals: FPS: 7338 FrameTime: 0.136 ms
[bump] bump-render=height: FPS: 7355 FrameTime: 0.136 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 5521 FrameTime: 0.181 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 4059 FrameTime: 0.246 ms
[pulsar] light=false:quads=5:texture=false: FPS: 6770 FrameTime: 0.148 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 2595 FrameTime: 0.385 ms
[desktop] effect=shadow:windows=4: FPS: 4484 FrameTime: 0.223 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1351 FrameTime: 0.740 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 2215 FrameTime: 0.451 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1324 FrameTime: 0.755 ms
[ideas] speed=duration: FPS: 5892 FrameTime: 0.170 ms
[jellyfish] <default>: FPS: 4570 FrameTime: 0.219 ms
[terrain] <default>: FPS: 595 FrameTime: 1.681 ms
[shadow] <default>: FPS: 4931 FrameTime: 0.203 ms
[refract] <default>: FPS: 1035 FrameTime: 0.966 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 7019 FrameTime: 0.142 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 6902 FrameTime: 0.145 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 6202 FrameTime: 0.161 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 6736 FrameTime: 0.148 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 6720 FrameTime: 0.149 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 6496 FrameTime: 0.154 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 6610 FrameTime: 0.151 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 7137 FrameTime: 0.140 ms
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glmark2 Score: 5236
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marc@pop-os:~$