https://www.howtoforge.com/tutorial/linux-gpu-benchmark/
Die Nvidia läuft auch. Frist aber Akku ohne Ende auch im Leerlauf ...
Die Nvidia läuft auch. Frist aber Akku ohne Ende auch im Leerlauf ...
Code:
=======================================================
glmark2 2014.03+git20150611.fa71af2d
=======================================================
OpenGL Information
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce MX330/PCIe/SSE2
GL_VERSION: 4.6.0 NVIDIA 440.100
=======================================================
[build] use-vbo=false: FPS: 3015 FrameTime: 0.332 ms
[build] use-vbo=true: FPS: 6891 FrameTime: 0.145 ms
[texture] texture-filter=nearest: FPS: 6291 FrameTime: 0.159 ms
[texture] texture-filter=linear: FPS: 6305 FrameTime: 0.159 ms
[texture] texture-filter=mipmap: FPS: 6378 FrameTime: 0.157 ms
[shading] shading=gouraud: FPS: 6041 FrameTime: 0.166 ms
[shading] shading=blinn-phong-inf: FPS: 5890 FrameTime: 0.170 ms
[shading] shading=phong: FPS: 5664 FrameTime: 0.177 ms
[shading] shading=cel: FPS: 5723 FrameTime: 0.175 ms
[bump] bump-render=high-poly: FPS: 4227 FrameTime: 0.237 ms
[bump] bump-render=normals: FPS: 7227 FrameTime: 0.138 ms
[bump] bump-render=height: FPS: 7266 FrameTime: 0.138 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 4850 FrameTime: 0.206 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 2703 FrameTime: 0.370 ms
[pulsar] light=false:quads=5:texture=false: FPS: 6791 FrameTime: 0.147 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 2149 FrameTime: 0.465 ms
[desktop] effect=shadow:windows=4: FPS: 3950 FrameTime: 0.253 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 651 FrameTime: 1.536 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 859 FrameTime: 1.164 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 690 FrameTime: 1.449 ms
[ideas] speed=duration: FPS: 5417 FrameTime: 0.185 ms
[jellyfish] <default>: FPS: 4146 FrameTime: 0.241 ms
[terrain] <default>: FPS: 462 FrameTime: 2.165 ms
[shadow] <default>: FPS: 4546 FrameTime: 0.220 ms
[refract] <default>: FPS: 1029 FrameTime: 0.972 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 6695 FrameTime: 0.149 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 6251 FrameTime: 0.160 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 6581 FrameTime: 0.152 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 6419 FrameTime: 0.156 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 6050 FrameTime: 0.165 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 6331 FrameTime: 0.158 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 6365 FrameTime: 0.157 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 6203 FrameTime: 0.161 ms
=======================================================
glmark2 Score: 4850
=======================================================
marc@pop-os:~$
Code:
=======================================================
glmark2 2014.03+git20150611.fa71af2d
=======================================================
OpenGL Information
GL_VENDOR: Intel
GL_RENDERER: Mesa Intel(R) UHD Graphics (CML GT2)
GL_VERSION: 4.6 (Compatibility Profile) Mesa 20.0.8
=======================================================
[build] use-vbo=false: FPS: 3180 FrameTime: 0.314 ms
[build] use-vbo=true: FPS: 3350 FrameTime: 0.299 ms
[texture] texture-filter=nearest: FPS: 3058 FrameTime: 0.327 ms
[texture] texture-filter=linear: FPS: 3206 FrameTime: 0.312 ms
[texture] texture-filter=mipmap: FPS: 3131 FrameTime: 0.319 ms
[shading] shading=gouraud: FPS: 2992 FrameTime: 0.334 ms
[shading] shading=blinn-phong-inf: FPS: 2941 FrameTime: 0.340 ms
[shading] shading=phong: FPS: 2700 FrameTime: 0.370 ms
[shading] shading=cel: FPS: 2628 FrameTime: 0.381 ms
[bump] bump-render=high-poly: FPS: 1514 FrameTime: 0.661 ms
[bump] bump-render=normals: FPS: 3540 FrameTime: 0.282 ms
[bump] bump-render=height: FPS: 3370 FrameTime: 0.297 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 2085 FrameTime: 0.480 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 1083 FrameTime: 0.923 ms
[pulsar] light=false:quads=5:texture=false: FPS: 2933 FrameTime: 0.341 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 1031 FrameTime: 0.970 ms
[desktop] effect=shadow:windows=4: FPS: 1859 FrameTime: 0.538 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 792 FrameTime: 1.263 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 525 FrameTime: 1.905 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 878 FrameTime: 1.139 ms
[ideas] speed=duration: FPS: 1221 FrameTime: 0.819 ms
[jellyfish] <default>: FPS: 858 FrameTime: 1.166 ms
[terrain] <default>: FPS: 109 FrameTime: 9.174 ms
[shadow] <default>: FPS: 1005 FrameTime: 0.995 ms
[refract] <default>: FPS: 254 FrameTime: 3.937 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 1343 FrameTime: 0.745 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 1311 FrameTime: 0.763 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 1336 FrameTime: 0.749 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 1355 FrameTime: 0.738 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 1334 FrameTime: 0.750 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 1323 FrameTime: 0.756 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 1326 FrameTime: 0.754 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 1340 FrameTime: 0.746 ms
=======================================================
glmark2 Score: 1845
=======================================================
marc@pop-os:~$
Zuletzt bearbeitet: