Hier Mal Benchmaks von Prey und Splinter Cell 3
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Mobility FireGL V5200 256MB
System Information
Operating system: Microsoft Windows XP
System memory: 1,0 GB
CPU: Genuine Intel(R) CPU T2600 @ 2.16GHz
CPU speed: 2160 MHz
Sound system: SoundMAX HD Audio
VGA Information
Graphics card: ATI MOBILITY FireGL V5200 (Omega 3.8.252)
Bustype: PCI Express x16
Memory: 256.0 MB
Current VPU speed: 459,00 MHz
Current memory speed: 459,00 MHz
Driver version: 6.14.0010.6614 (English)
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Prey
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Shader Detail: Highest
Antialiasing: None
Anisotropic filtering: None
Graphics BOOST: disabled
1400x1050
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HWZone - 14.9
Guru3D - 13.6
Splinter Cell Chaos Theory
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Settings - High
Parallax Mapping: Disabled
HQ Soft Shadows: Disabled
HDR: Disabled
ToneMapping: Disabled
Hardware Shadow Mapping: Disabled
1024x768
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Lighthouse (SM1.1) - 31.53
Lighthouse (SM2.0) - 32.16
Guru3D_2 (SM1.1) - 24.11
Guru3D_2 (SM2.0) - 26.68
zwei Games lieferten aber denoch gute Perfo
HL2 und FarCry
Half Life 2
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Detail: Maximum quality
High Dynamic Range: None
Heapsize: 64 MB - default
Antialising mode: None
Filtering mode: Trilinear
Fast Z: Disabled
1400x1050
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Highway - 56.70
Anticitizen - 52.40
Lost Coast - 40.90
FarCry
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Resolution - 1400x1050
Settings - Minimum
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Vulvano - 131.15
Archive - 136.55
Steam - 89.31
Research - 132.60
Training - 129.77
Regulator - 99.25
Regulator(ubi) - 107.12
PGH - 90.40
Resolution - 1400x1050
Settings - Maximum
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Vulvano - 42.75
Archive - 45.68
Steam - 36.19
Research - 54.98
Training - 44.36
Regulator - 37.07
Regulator(ubi) - 39.57
PGH - 41.31
Resolution - 1400x1050
Settings - Ultra
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Steam - 36.45
Regulator - 37.28
PGH - 40.91