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Thema: X200 SSD 8 GB RAM inkl Docking (aber BSOD unter Winwdows)

  1. #1
    Avatar von Ultimor
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    Idee X200 SSD 8 GB RAM inkl Docking (aber BSOD unter Winwdows)

    Hallo liebes Forum,

    ich trenne mich von meinem X200.


    hier die Quick Facts:



    7458Y28

    optisch gut / sehr gut
    Tastatur glänzt leicht.
    Keine Brüche etc.

    8 GB RAM
    Samsung SSD 850 EVO 250GB

    Docking Station mit DVD

    Wichtig: Es gibt unter WIN10 einen regelmäßig wiederkehrenden BLuescreen, siehe:

    https://thinkpad-forum.de/threads/22...e-Fehler/page2



    Preis: 100 Euro + Versand

    Beste Grüße



    Ich habe 2 nahezu identische X200, bei beiden trat das Problem auf. Also entweder ihr findet die Lösung oder nutzt das schicke X200 unter Linux.



    IMG_3625.jpgIMG_3626.jpgIMG_3627.jpgIMG_3628.jpg IMG_3629.jpgIMG_3630.jpgIMG_3631.jpgIMG_3632.jpgIMG_3633.jpgIMG_3634.jpgIMG_3635.jpgIMG_3636.jpgIMG_3637.jpgIMG_3638.jpgIMG_3639.jpg

  2. #2
    Avatar von Ultimor
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    Themenstarter
    bump

  3. #3

    Registriert seit
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    Ich habe kein Interesse an dem Gerät und kenne mich mit Windows nicht aus. In deinem Problemthread vermutest du aber ein Treiberproblem mit Windows 10. Falls das stimmt, wäre das Gerät in erster Linie für Linuxer interessant. Als solcher hätte ich aber nach dem Threadverlauf Bedenken, dass ein defekt des Grafikchips vorliegt. Daher wäre es für potenzielle Kaufinteressenten sicher erhellend, wenn du das Notebook z.B. von einem Linux-Live-Stick booten und dort einen Grafikbenchmark durchführen würdest. Läuft der problemlos durch, dann spräche das tendenziell gegen einen GPU-Defekt.

    Eine einfache Möglichkeit für so einen Benchmark wäre, von einem Ubuntu-Live-Stick zu booten, im Live-System selbst den Benchmark "glmark2" zu installieren und laufen zu lassen.
    Im Terminal des Live-Systems bei vorhandener Internetverbindung:
    Code:
    sudo apt update
    sudo apt install glmark2
    glmark2 --fullscreen --run-forever
    Dabei siehst du ein Fenster mit ein paar grafischen Spielerchen. Das lässt du etwa eine halbe Stunde laufen und beendest es dann mit Alt+F4. Am Ende des Test solltest du einen zusammenfassenden Score im Terminal bekommen. Der Score an sich ist unwichtig, es geht nur darum, dass du ihn ausgegben bekommst. Wen du gründlich sein willst, postest du zum Schluss den Terminal-Inhalt hier im Forum.

  4. Die folgenden 2 Mitglieder haben sich bei hikaru bedankt:
    + Ozoign oder Verstecka der Dankenden
  5. #4
    Avatar von julianstroebel
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    Ich habe Interesse an dem Gerät... schick dir mal eine PN...
    Thinkpad x280 - i7 8650U - 16GB RAM - 512GB M.2 SSD - LTE
    Thinkpad x220 Tablet - i5 2520M - 8GB RAM - 256GB SSD - UMTS
    Synology DS1817+ / Synology RS816 / ESXI 7

  6. #5
    Avatar von Ultimor
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    Themenstarter
    bump

  7. #6
    Avatar von Ultimor
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    Themenstarter
    ubuntu@ubuntu:~$ glmark2 --fullscreen --run-forever
    ================================================== =====
    glmark2 2014.03+git20150611.fa71af2d
    ================================================== =====
    OpenGL Information
    GL_VENDOR: Intel Open Source Technology Center
    GL_RENDERER: Mesa DRI Mobile Intel® GM45 Express Chipset (CTG)
    GL_VERSION: 2.1 Mesa 20.0.8
    ================================================== =====
    [build] use-vbo=false: FPS: 153 FrameTime: 6.536 ms
    [build] use-vbo=true: FPS: 167 FrameTime: 5.988 ms
    [texture] texture-filter=nearest: FPS: 160 FrameTime: 6.250 ms
    Preparing to unpack .../glmark2_2014.03+git20150611.fa71af2d-0ubuntu7_amd64.deb
    ...
    Unpacking glmark2 (2014.03+git20150611.fa71af2d-0ubuntu7) ...
    Setting up glmark2-data (2014.03+git20150611.fa71af2d-0ubuntu7) ...
    Setting up glmark2 (2014.03+git20150611.fa71af2d-0ubuntu7) ...
    Processing triggers for man-db (2.9.1-1) ...
    [texture] texture-filter=linear: FPS: 159 FrameTime: 6.289 ms
    [texture] texture-filter=mipmap: FPS: 160 FrameTime: 6.250 ms
    [shading] shading=gouraud: FPS: 149 FrameTime: 6.711 ms
    [shading] shading=blinn-phong-inf: FPS: 132 FrameTime: 7.576 ms
    [shading] shading=phong: FPS: 111 FrameTime: 9.009 ms
    [shading] shading=cel: FPS: 108 FrameTime: 9.259 ms
    [bump] bump-render=high-poly: FPS: 102 FrameTime: 9.804 ms
    [bump] bump-render=normals: FPS: 153 FrameTime: 6.536 ms
    [bump] bump-render=height: FPS: 143 FrameTime: 6.993 ms
    [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 79 FrameTime: 12.658 ms
    [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 48 FrameTime: 20.833 ms
    [pulsar] light=false:quads=5:texture=false: FPS: 146 FrameTime: 6.849 ms
    [desktop] blur-radius=5:effect=blurasses=1:separable=true:windows=4: FPS: 42 FrameTime: 23.810 ms
    [desktop] effect=shadow:windows=4: FPS: 75 FrameTime: 13.333 ms
    [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 122 FrameTime: 8.197 ms
    [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 115 FrameTime: 8.696 ms
    [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 123 FrameTime: 8.130 ms
    [ideas] speed=duration: FPS: 124 FrameTime: 8.065 ms
    [jellyfish] <default>: FPS: 77 FrameTime: 12.987 ms
    [terrain] <default>: FPS: 9 FrameTime: 111.111 ms
    [shadow] <default>: FPS: 86 FrameTime: 11.628 ms
    [refract] <default>: FPS: 25 FrameTime: 40.000 ms
    [conditionals] fragment-steps=0:vertex-steps=0: FPS: 162 FrameTime: 6.173 ms
    [conditionals] fragment-steps=5:vertex-steps=0: FPS: 131 FrameTime: 7.634 ms
    [conditionals] fragment-steps=0:vertex-steps=5: FPS: 162 FrameTime: 6.173 ms
    [function] fragment-complexity=low:fragment-steps=5: FPS: 146 FrameTime: 6.849 ms
    [function] fragment-complexity=medium:fragment-steps=5: FPS: 111 FrameTime: 9.009 ms
    [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 146 FrameTime: 6.849 ms
    [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 146 FrameTime: 6.849 ms
    [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 120 FrameTime: 8.333 ms
    [build] use-vbo=false: FPS: 164 FrameTime: 6.098 ms
    [build] use-vbo=true: FPS: 165 FrameTime: 6.061 ms
    [texture] texture-filter=nearest: FPS: 157 FrameTime: 6.369 ms
    [texture] texture-filter=linear: FPS: 157 FrameTime: 6.369 ms
    [texture] texture-filter=mipmap: FPS: 157 FrameTime: 6.369 ms
    [shading] shading=gouraud: FPS: 147 FrameTime: 6.803 ms
    [shading] shading=blinn-phong-inf: FPS: 130 FrameTime: 7.692 ms
    [shading] shading=phong: FPS: 110 FrameTime: 9.091 ms
    [shading] shading=cel: FPS: 106 FrameTime: 9.434 ms
    [bump] bump-render=high-poly: FPS: 101 FrameTime: 9.901 ms
    [bump] bump-render=normals: FPS: 151 FrameTime: 6.623 ms
    [bump] bump-render=height: FPS: 142 FrameTime: 7.042 ms
    [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 78 FrameTime: 12.821 ms
    [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 48 FrameTime: 20.833 ms
    [pulsar] light=false:quads=5:texture=false: FPS: 143 FrameTime: 6.993 ms
    [desktop] blur-radius=5:effect=blurasses=1:separable=true:windows=4: FPS: 42 FrameTime: 23.810 ms
    [desktop] effect=shadow:windows=4: FPS: 74 FrameTime: 13.514 ms
    [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 120 FrameTime: 8.333 ms
    [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 113 FrameTime: 8.850 ms
    [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 115 FrameTime: 8.696 ms
    [ideas] speed=duration: FPS: 87 FrameTime: 11.494 ms
    [jellyfish] <default>: FPS: 76 FrameTime: 13.158 ms
    [terrain] <default>: FPS: 9 FrameTime: 111.111 ms
    [shadow] <default>: FPS: 86 FrameTime: 11.628 ms
    [refract] <default>: FPS: 25 FrameTime: 40.000 ms
    [conditionals] fragment-steps=0:vertex-steps=0: FPS: 162 FrameTime: 6.173 ms
    [conditionals] fragment-steps=5:vertex-steps=0: FPS: 131 FrameTime: 7.634 ms
    [conditionals] fragment-steps=0:vertex-steps=5: FPS: 162 FrameTime: 6.173 ms
    [function] fragment-complexity=low:fragment-steps=5: FPS: 146 FrameTime: 6.849 ms
    [function] fragment-complexity=medium:fragment-steps=5: FPS: 111 FrameTime: 9.009 ms
    [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 146 FrameTime: 6.849 ms
    [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 146 FrameTime: 6.849 ms
    [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 120 FrameTime: 8.333 ms
    [build] use-vbo=false: FPS: 164 FrameTime: 6.098 ms
    [build] use-vbo=true: FPS: 164 FrameTime: 6.098 ms
    [texture] texture-filter=nearest: FPS: 157 FrameTime: 6.369 ms
    [texture] texture-filter=linear: FPS: 157 FrameTime: 6.369 ms
    [texture] texture-filter=mipmap: FPS: 157 FrameTime: 6.369 ms
    [shading] shading=gouraud: FPS: 146 FrameTime: 6.849 ms
    [shading] shading=blinn-phong-inf: FPS: 131 FrameTime: 7.634 ms
    [shading] shading=phong: FPS: 110 FrameTime: 9.091 ms
    [shading] shading=cel: FPS: 106 FrameTime: 9.434 ms
    [bump] bump-render=high-poly: FPS: 101 FrameTime: 9.901 ms
    [bump] bump-render=normals: FPS: 151 FrameTime: 6.623 ms
    [bump] bump-render=height: FPS: 141 FrameTime: 7.092 ms
    [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 78 FrameTime: 12.821 ms
    [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 48 FrameTime: 20.833 ms
    [pulsar] light=false:quads=5:texture=false: FPS: 144 FrameTime: 6.944 ms
    [desktop] blur-radius=5:effect=blurasses=1:separable=true:windows=4: FPS: 42 FrameTime: 23.810 ms
    [desktop] effect=shadow:windows=4: FPS: 75 FrameTime: 13.333 ms
    [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 120 FrameTime: 8.333 ms
    [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 113 FrameTime: 8.850 ms
    [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 121 FrameTime: 8.264 ms
    [ideas] speed=duration: FPS: 122 FrameTime: 8.197 ms
    [jellyfish] <default>: FPS: 76 FrameTime: 13.158 ms
    [terrain] <default>: FPS: 9 FrameTime: 111.111 ms
    [shadow] <default>: FPS: 86 FrameTime: 11.628 ms
    [refract] <default>: FPS: 25 FrameTime: 40.000 ms
    [conditionals] fragment-steps=0:vertex-steps=0: FPS: 162 FrameTime: 6.173 ms
    [conditionals] fragment-steps=5:vertex-steps=0: FPS: 131 FrameTime: 7.634 ms
    [conditionals] fragment-steps=0:vertex-steps=5: FPS: 161 FrameTime: 6.211 ms
    [function] fragment-complexity=low:fragment-steps=5: FPS: 146 FrameTime: 6.849 ms
    [function] fragment-complexity=medium:fragment-steps=5: FPS: 111 FrameTime: 9.009 ms
    [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 146 FrameTime: 6.849 ms
    [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 146 FrameTime: 6.849 ms
    [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 120 FrameTime: 8.333 ms
    [build] use-vbo=false: FPS: 164 FrameTime: 6.098 ms
    [build] use-vbo=true: FPS: 165 FrameTime: 6.061 ms
    [texture] texture-filter=nearest: FPS: 157 FrameTime: 6.369 ms
    [texture] texture-filter=linear: FPS: 157 FrameTime: 6.369 ms
    [texture] texture-filter=mipmap: FPS: 157 FrameTime: 6.369 ms
    [shading] shading=gouraud: FPS: 147 FrameTime: 6.803 ms
    [shading] shading=blinn-phong-inf: FPS: 130 FrameTime: 7.692 ms
    [shading] shading=phong: FPS: 110 FrameTime: 9.091 ms
    [shading] shading=cel: FPS: 106 FrameTime: 9.434 ms
    [bump] bump-render=high-poly: FPS: 101 FrameTime: 9.901 ms
    [bump] bump-render=normals: FPS: 151 FrameTime: 6.623 ms
    [bump] bump-render=height: FPS: 141 FrameTime: 7.092 ms
    [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 78 FrameTime: 12.821 ms
    [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 48 FrameTime: 20.833 ms
    [pulsar] light=false:quads=5:texture=false: FPS: 144 FrameTime: 6.944 ms
    [desktop] blur-radius=5:effect=blurasses=1:separable=true:windows=4: FPS: 42 FrameTime: 23.810 ms
    [desktop] effect=shadow:windows=4: FPS: 75 FrameTime: 13.333 ms
    [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 120 FrameTime: 8.333 ms
    [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 113 FrameTime: 8.850 ms
    [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 121 FrameTime: 8.264 ms
    [ideas] speed=duration: FPS: 122 FrameTime: 8.197 ms
    [jellyfish] <default>: FPS: 76 FrameTime: 13.158 ms
    [terrain] <default>: FPS: 9 FrameTime: 111.111 ms
    [shadow] <default>: FPS: 87 FrameTime: 11.494 ms
    [refract] <default>: FPS: 25 FrameTime: 40.000 ms
    [conditionals] fragment-steps=0:vertex-steps=0: FPS: 162 FrameTime: 6.173 ms
    [conditionals] fragment-steps=5:vertex-steps=0: FPS: 131 FrameTime: 7.634 ms
    [conditionals] fragment-steps=0:vertex-steps=5: FPS: 162 FrameTime: 6.173 ms
    [function] fragment-complexity=low:fragment-steps=5: FPS: 146 FrameTime: 6.849 ms
    [function] fragment-complexity=medium:fragment-steps=5: FPS: 111 FrameTime: 9.009 ms
    [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 146 FrameTime: 6.849 ms
    [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 146 FrameTime: 6.849 ms
    [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 120 FrameTime: 8.333 ms
    [build] use-vbo=false: FPS: 164 FrameTime: 6.098 ms
    [build] use-vbo=true: FPS: 165 FrameTime: 6.061 ms
    [texture] texture-filter=nearest: FPS: 157 FrameTime: 6.369 ms
    [texture] texture-filter=linear: FPS: 157 FrameTime: 6.369 ms
    [texture] texture-filter=mipmap: FPS: 156 FrameTime: 6.410 ms
    [shading] shading=gouraud: FPS: 146 FrameTime: 6.849 ms
    [shading] shading=blinn-phong-inf: FPS: 131 FrameTime: 7.634 ms
    [shading] shading=phong: FPS: 110 FrameTime: 9.091 ms
    [shading] shading=cel: FPS: 106 FrameTime: 9.434 ms
    [bump] bump-render=high-poly: FPS: 101 FrameTime: 9.901 ms
    [bump] bump-render=normals: FPS: 151 FrameTime: 6.623 ms
    [bump] bump-render=height: FPS: 142 FrameTime: 7.042 ms
    [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 78 FrameTime: 12.821 ms
    [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 48 FrameTime: 20.833 ms
    [pulsar] light=false:quads=5:texture=false: FPS: 143 FrameTime: 6.993 ms
    [desktop] blur-radius=5:effect=blurasses=1:separable=true:windows=4: FPS: 42 FrameTime: 23.810 ms
    [desktop] effect=shadow:windows=4: FPS: 74 FrameTime: 13.514 ms
    [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 120 FrameTime: 8.333 ms
    [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 113 FrameTime: 8.850 ms
    [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 121 FrameTime: 8.264 ms
    [ideas] speed=duration: FPS: 122 FrameTime: 8.197 ms
    [jellyfish] <default>: FPS: 76 FrameTime: 13.158 ms
    [terrain] <default>: FPS: 9 FrameTime: 111.111 ms
    [shadow] <default>: FPS: 87 FrameTime: 11.494 ms
    [refract] <default>: FPS: 25 FrameTime: 40.000 ms
    [conditionals] fragment-steps=0:vertex-steps=0: FPS: 162 FrameTime: 6.173 ms
    [conditionals] fragment-steps=5:vertex-steps=0: FPS: 130 FrameTime: 7.692 ms
    [conditionals] fragment-steps=0:vertex-steps=5: FPS: 161 FrameTime: 6.211 ms
    [function] fragment-complexity=low:fragment-steps=5: FPS: 146 FrameTime: 6.849 ms
    [function] fragment-complexity=medium:fragment-steps=5: FPS: 111 FrameTime: 9.009 ms
    [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 146 FrameTime: 6.849 ms
    [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 146 FrameTime: 6.849 ms
    [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 119 FrameTime: 8.403 ms
    [build] use-vbo=false: FPS: 165 FrameTime: 6.061 ms
    [build] use-vbo=true: FPS: 165 FrameTime: 6.061 ms
    [texture] texture-filter=nearest: FPS: 157 FrameTime: 6.369 ms
    [texture] texture-filter=linear: FPS: 157 FrameTime: 6.369 ms
    [texture] texture-filter=mipmap: FPS: 156 FrameTime: 6.410 ms
    [shading] shading=gouraud: FPS: 147 FrameTime: 6.803 ms
    [shading] shading=blinn-phong-inf: FPS: 130 FrameTime: 7.692 ms
    [shading] shading=phong: FPS: 110 FrameTime: 9.091 ms
    [shading] shading=cel: FPS: 106 FrameTime: 9.434 ms
    [bump] bump-render=high-poly: FPS: 101 FrameTime: 9.901 ms
    [bump] bump-render=normals: FPS: 151 FrameTime: 6.623 ms
    [bump] bump-render=height: FPS: 141 FrameTime: 7.092 ms
    [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 78 FrameTime: 12.821 ms
    [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 48 FrameTime: 20.833 ms
    [pulsar] light=false:quads=5:texture=false: FPS: 143 FrameTime: 6.993 ms
    [desktop] blur-radius=5:effect=blurasses=1:separable=true:windows=4: FPS: 42 FrameTime: 23.810 ms
    [desktop] effect=shadow:windows=4: FPS: 74 FrameTime: 13.514 ms
    [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 120 FrameTime: 8.333 ms
    [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 113 FrameTime: 8.850 ms
    [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 121 FrameTime: 8.264 ms
    [ideas] speed=duration: FPS: 122 FrameTime: 8.197 ms
    [jellyfish] <default>: FPS: 76 FrameTime: 13.158 ms
    [terrain] <default>: FPS: 9 FrameTime: 111.111 ms
    [shadow] <default>: FPS: 85 FrameTime: 11.765 ms
    [refract] <default>: FPS: 25 FrameTime: 40.000 ms
    [conditionals] fragment-steps=0:vertex-steps=0: FPS: 162 FrameTime: 6.173 ms
    [conditionals] fragment-steps=5:vertex-steps=0: FPS: 131 FrameTime: 7.634 ms
    [conditionals] fragment-steps=0:vertex-steps=5: FPS: 162 FrameTime: 6.173 ms
    [function] fragment-complexity=low:fragment-steps=5: FPS: 146 FrameTime: 6.849 ms
    [function] fragment-complexity=medium:fragment-steps=5: FPS: 111 FrameTime: 9.009 ms
    [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 146 FrameTime: 6.849 ms
    [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 146 FrameTime: 6.849 ms
    [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 120 FrameTime: 8.333 ms
    [build] use-vbo=false: FPS: 164 FrameTime: 6.098 ms
    [build] use-vbo=true: FPS: 164 FrameTime: 6.098 ms
    [texture] texture-filter=nearest: FPS: 157 FrameTime: 6.369 ms
    [texture] texture-filter=linear: FPS: 157 FrameTime: 6.369 ms
    [texture] texture-filter=mipmap: FPS: 156 FrameTime: 6.410 ms
    [shading] shading=gouraud: FPS: 147 FrameTime: 6.803 ms
    [shading] shading=blinn-phong-inf: FPS: 130 FrameTime: 7.692 ms
    [shading] shading=phong: FPS: 110 FrameTime: 9.091 ms
    [shading] shading=cel: FPS: 106 FrameTime: 9.434 ms
    [bump] bump-render=high-poly: FPS: 101 FrameTime: 9.901 ms
    [bump] bump-render=normals: FPS: 113 FrameTime: 8.850 ms
    [bump] bump-render=height: FPS: 131 FrameTime: 7.634 ms
    [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 79 FrameTime: 12.658 ms
    [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 48 FrameTime: 20.833 ms
    [pulsar] light=false:quads=5:texture=false: FPS: 145 FrameTime: 6.897 ms
    [desktop] blur-radius=5:effect=blurasses=1:separable=true:windows=4: FPS: 42 FrameTime: 23.810 ms
    [desktop] effect=shadow:windows=4: FPS: 75 FrameTime: 13.333 ms
    [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 121 FrameTime: 8.264 ms
    [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 114 FrameTime: 8.772 ms
    [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 122 FrameTime: 8.197 ms
    [ideas] speed=duration: FPS: 123 FrameTime: 8.130 ms
    [jellyfish] <default>: FPS: 77 FrameTime: 12.987 ms
    [terrain] <default>: FPS: 9 FrameTime: 111.111 ms
    [shadow] <default>: FPS: 88 FrameTime: 11.364 ms
    [refract] <default>: FPS: 25 FrameTime: 40.000 ms
    [conditionals] fragment-steps=0:vertex-steps=0: FPS: 163 FrameTime: 6.135 ms
    [conditionals] fragment-steps=5:vertex-steps=0: FPS: 131 FrameTime: 7.634 ms
    [conditionals] fragment-steps=0:vertex-steps=5: FPS: 163 FrameTime: 6.135 ms
    [function] fragment-complexity=low:fragment-steps=5: FPS: 147 FrameTime: 6.803 ms
    [function] fragment-complexity=medium:fragment-steps=5: FPS: 112 FrameTime: 8.929 ms
    [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 147 FrameTime: 6.803 ms
    [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 147 FrameTime: 6.803 ms
    [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 120 FrameTime: 8.333 ms
    [build] use-vbo=false: FPS: 166 FrameTime: 6.024 ms
    [build] use-vbo=true: FPS: 166 FrameTime: 6.024 ms
    [texture] texture-filter=nearest: FPS: 158 FrameTime: 6.329 ms
    [texture] texture-filter=linear: FPS: 158 FrameTime: 6.329 ms
    [texture] texture-filter=mipmap: FPS: 158 FrameTime: 6.329 ms
    [shading] shading=gouraud: FPS: 148 FrameTime: 6.757 ms
    [shading] shading=blinn-phong-inf: FPS: 131 FrameTime: 7.634 ms
    [shading] shading=phong: FPS: 110 FrameTime: 9.091 ms
    [shading] shading=cel: FPS: 107 FrameTime: 9.346 ms
    [bump] bump-render=high-poly: FPS: 102 FrameTime: 9.804 ms
    [bump] bump-render=normals: FPS: 152 FrameTime: 6.579 ms
    [bump] bump-render=height: FPS: 143 FrameTime: 6.993 ms
    [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 79 FrameTime: 12.658 ms
    [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 48 FrameTime: 20.833 ms
    [pulsar] light=false:quads=5:texture=false: FPS: 145 FrameTime: 6.897 ms
    [desktop] blur-radius=5:effect=blurasses=1:separable=true:windows=4: FPS: 42 FrameTime: 23.810 ms
    [desktop] effect=shadow:windows=4: FPS: 75 FrameTime: 13.333 ms
    [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 121 FrameTime: 8.264 ms
    [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 114 FrameTime: 8.772 ms
    [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 122 FrameTime: 8.197 ms
    [ideas] speed=duration: FPS: 122 FrameTime: 8.197 ms
    [jellyfish] <default>: FPS: 77 FrameTime: 12.987 ms
    [terrain] <default>: FPS: 9 FrameTime: 111.111 ms
    [shadow] <default>: FPS: 88 FrameTime: 11.364 ms
    [refract] <default>: FPS: 25 FrameTime: 40.000 ms
    [conditionals] fragment-steps=0:vertex-steps=0: FPS: 163 FrameTime: 6.135 ms
    [conditionals] fragment-steps=5:vertex-steps=0: FPS: 131 FrameTime: 7.634 ms
    [conditionals] fragment-steps=0:vertex-steps=5: FPS: 162 FrameTime: 6.173 ms
    [function] fragment-complexity=low:fragment-steps=5: FPS: 147 FrameTime: 6.803 ms
    [function] fragment-complexity=medium:fragment-steps=5: FPS: 112 FrameTime: 8.929 ms
    [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 147 FrameTime: 6.803 ms
    [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 147 FrameTime: 6.803 ms
    [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 121 FrameTime: 8.264 ms
    [build] use-vbo=false: FPS: 165 FrameTime: 6.061 ms
    [build] use-vbo=true: FPS: 166 FrameTime: 6.024 ms
    [texture] texture-filter=nearest: FPS: 159 FrameTime: 6.289 ms
    [texture] texture-filter=linear: FPS: 158 FrameTime: 6.329 ms
    [texture] texture-filter=mipmap: FPS: 158 FrameTime: 6.329 ms
    [shading] shading=gouraud: FPS: 147 FrameTime: 6.803 ms
    [shading] shading=blinn-phong-inf: FPS: 131 FrameTime: 7.634 ms
    [shading] shading=phong: FPS: 110 FrameTime: 9.091 ms
    [shading] shading=cel: FPS: 107 FrameTime: 9.346 ms
    [bump] bump-render=high-poly: FPS: 102 FrameTime: 9.804 ms
    [bump] bump-render=normals: FPS: 152 FrameTime: 6.579 ms
    [bump] bump-render=height: FPS: 142 FrameTime: 7.042 ms
    [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 79 FrameTime: 12.658 ms
    [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 48 FrameTime: 20.833 ms
    [pulsar] light=false:quads=5:texture=false: FPS: 145 FrameTime: 6.897 ms
    [desktop] blur-radius=5:effect=blurasses=1:separable=true:windows=4: FPS: 42 FrameTime: 23.810 ms
    [desktop] effect=shadow:windows=4: FPS: 75 FrameTime: 13.333 ms
    [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 121 FrameTime: 8.264 ms
    [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 114 FrameTime: 8.772 ms
    [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 122 FrameTime: 8.197 ms
    [ideas] speed=duration: FPS: 123 FrameTime: 8.130 ms
    [jellyfish] <default>: FPS: 77 FrameTime: 12.987 ms
    [terrain] <default>: FPS: 9 FrameTime: 111.111 ms
    [shadow] <default>: FPS: 88 FrameTime: 11.364 ms
    [refract] <default>: FPS: 25 FrameTime: 40.000 ms
    [conditionals] fragment-steps=0:vertex-steps=0: FPS: 163 FrameTime: 6.135 ms
    [conditionals] fragment-steps=5:vertex-steps=0: FPS: 131 FrameTime: 7.634 ms
    [conditionals] fragment-steps=0:vertex-steps=5: FPS: 163 FrameTime: 6.135 ms
    [function] fragment-complexity=low:fragment-steps=5: FPS: 147 FrameTime: 6.803 ms
    [function] fragment-complexity=medium:fragment-steps=5: FPS: 112 FrameTime: 8.929 ms
    [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 147 FrameTime: 6.803 ms
    [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 147 FrameTime: 6.803 ms
    [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 121 FrameTime: 8.264 ms
    [build] use-vbo=false: FPS: 166 FrameTime: 6.024 ms
    [build] use-vbo=true: FPS: 165 FrameTime: 6.061 ms
    [texture] texture-filter=nearest: FPS: 159 FrameTime: 6.289 ms
    [texture] texture-filter=linear: FPS: 158 FrameTime: 6.329 ms
    [texture] texture-filter=mipmap: FPS: 158 FrameTime: 6.329 ms
    [shading] shading=gouraud: FPS: 147 FrameTime: 6.803 ms
    [shading] shading=blinn-phong-inf: FPS: 131 FrameTime: 7.634 ms
    [shading] shading=phong: FPS: 110 FrameTime: 9.091 ms
    [shading] shading=cel: FPS: 107 FrameTime: 9.346 ms
    [bump] bump-render=high-poly: FPS: 102 FrameTime: 9.804 ms
    [bump] bump-render=normals: FPS: 152 FrameTime: 6.579 ms
    [bump] bump-render=height: FPS: 142 FrameTime: 7.042 ms
    [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 79 FrameTime: 12.658 ms
    [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 48 FrameTime: 20.833 ms
    [pulsar] light=false:quads=5:texture=false: FPS: 145 FrameTime: 6.897 ms
    [desktop] blur-radius=5:effect=blurasses=1:separable=true:windows=4: FPS: 42 FrameTime: 23.810 ms
    [desktop] effect=shadow:windows=4: FPS: 75 FrameTime: 13.333 ms
    [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 121 FrameTime: 8.264 ms
    [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 114 FrameTime: 8.772 ms
    [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 122 FrameTime: 8.197 ms
    [ideas] speed=duration: FPS: 123 FrameTime: 8.130 ms
    [jellyfish] <default>: FPS: 77 FrameTime: 12.987 ms
    [terrain] <default>: FPS: 9 FrameTime: 111.111 ms
    [shadow] <default>: FPS: 88 FrameTime: 11.364 ms
    [refract] <default>: FPS: 25 FrameTime: 40.000 ms
    [conditionals] fragment-steps=0:vertex-steps=0: FPS: 162 FrameTime: 6.173 ms
    [conditionals] fragment-steps=5:vertex-steps=0: FPS: 131 FrameTime: 7.634 ms
    [conditionals] fragment-steps=0:vertex-steps=5: FPS: 163 FrameTime: 6.135 ms
    [function] fragment-complexity=low:fragment-steps=5: FPS: 147 FrameTime: 6.803 ms
    [function] fragment-complexity=medium:fragment-steps=5: FPS: 112 FrameTime: 8.929 ms
    [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 147 FrameTime: 6.803 ms
    [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 146 FrameTime: 6.849 ms
    [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 120 FrameTime: 8.333 ms
    [build] use-vbo=false: FPS: 166 FrameTime: 6.024 ms
    [build] use-vbo=true: FPS: 166 FrameTime: 6.024 ms
    [texture] texture-filter=nearest: FPS: 158 FrameTime: 6.329 ms
    [texture] texture-filter=linear: FPS: 157 FrameTime: 6.369 ms
    [texture] texture-filter=mipmap: FPS: 158 FrameTime: 6.329 ms
    [shading] shading=gouraud: FPS: 148 FrameTime: 6.757 ms
    [shading] shading=blinn-phong-inf: FPS: 131 FrameTime: 7.634 ms
    [shading] shading=phong: FPS: 110 FrameTime: 9.091 ms
    [shading] shading=cel: FPS: 107 FrameTime: 9.346 ms
    [bump] bump-render=high-poly: FPS: 102 FrameTime: 9.804 ms
    [bump] bump-render=normals: FPS: 152 FrameTime: 6.579 ms
    [bump] bump-render=height: FPS: 143 FrameTime: 6.993 ms
    [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 79 FrameTime: 12.658 ms
    [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 48 FrameTime: 20.833 ms
    [pulsar] light=false:quads=5:texture=false: FPS: 145 FrameTime: 6.897 ms
    [desktop] blur-radius=5:effect=blurasses=1:separable=true:windows=4: FPS: 42 FrameTime: 23.810 ms
    [desktop] effect=shadow:windows=4: FPS: 75 FrameTime: 13.333 ms
    [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 121 FrameTime: 8.264 ms
    [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 114 FrameTime: 8.772 ms
    [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 122 FrameTime: 8.197 ms
    [ideas] speed=duration: FPS: 123 FrameTime: 8.130 ms
    [jellyfish] <default>: FPS: 77 FrameTime: 12.987 ms
    [terrain] <default>: FPS: 9 FrameTime: 111.111 ms
    [shadow] <default>: FPS: 85 FrameTime: 11.765 ms
    ================================================== =====
    glmark2 Score: 117
    ================================================== =====
    Geändert von Ultimor (17.10.2020 um 15:30 Uhr)

  8. #7
    Avatar von Ultimor
    Registriert seit
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    Themenstarter
    Bump

  9. #8
    Avatar von Ultimor
    Registriert seit
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    Themenstarter
    up =)

  10. #9
    Avatar von Ultimor
    Registriert seit
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    Themenstarter
    Bump

  11. #10
    Avatar von Ultimor
    Registriert seit
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    Themenstarter
    Gehe ich richtig in der Annahme, dass das Gerät fehlerfrei funktioniert?

    Ich kann leider den Score nicht interpretieren.

    VG

  12. #11

    Registriert seit
    01.10.2013
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    Zumindest während des Benchmarks lief das Gerät problemlos. Den Score selbst kann ich auch nicht interpretieren, denn ich weiß nicht, was von der GPU des X200 an Leistung zu erwarten ist. Aber es gab keine GPU-Aussetzer oder sonstigen Fehler.

  13. The Following User Says Thank You to hikaru For This Useful Post:

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